Gain 2 Action Points immediately, but lose 2 Action Points next turn. Any Action Points over your maximum are lost. The decreased AP cost for a dual-wield attack is too often negated by the need to approach the target.Īnd more importantly, flurry is much better with two-handed.Gain 2 Action Points immediately, but lose 2 Action Points next turn. I would still give the advantage to two-handed, mainly because of the range. TL DR: In the end it feels like Larian did a pretty good job at balancing damage between dual-wield and 2-handed. Higher crit damage (bigger numbers, yeah!)īetter skills (whirlwind range is proportional to weapon range) You need to find two good weapons to be efficient. Man at arms skills like crippling blow or flurry don't scale as well as with two handed (for instance, flurry does 4 attack regardless of 1 or 2handed)
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